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File: //usr/share/doc/nodejs/contributing/adding-v8-fast-api.md
# Adding V8 Fast API

Node.js uses [V8](https://v8.dev/) as its JavaScript engine.
Embedding functions implemented in C++ incur a high overhead, so V8
provides an API to implement native functions which may be invoked directly
from JITted code. These functions also come with additional constraints,
for example, they may not trigger garbage collection.

## Limitations

* Fast API functions may not trigger garbage collection. This means by proxy
  that JavaScript execution and heap allocation are also forbidden, including
  `v8::Array::Get()` or `v8::Number::New()`.
* Throwing errors is not available from within a fast API call, but can be done
  through the fallback to the slow API.
* Not all parameter and return types are supported in fast API calls.
  For a full list, please look into
  [`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h).

## Requirements

* Any function passed to `CFunction::Make`, including fast API function
  declarations, should have their signature registered in
  [`node_external_reference.h`](../../src/node_external_reference.h) file.
  Although, it would not start failing or crashing until the function ends up
  in a snapshot (either the built-in or a user-land one). Please refer to the
  [binding functions documentation](../../src#binding-functions) for more
  information.
* To test fast APIs, make sure to run the tests in a loop with a decent
  iterations count to trigger relevant optimizations that prefer the fast API
  over the slow one.
* The fast callback must be idempotent up to the point where error and fallback
  conditions are checked, because otherwise executing the slow callback might
  produce visible side effects twice.

## Fallback to slow path

Fast API supports fallback to slow path for when it is desirable to do so,
for example, when throwing a custom error or executing JavaScript code is
needed. The fallback mechanism can be enabled and changed from the C++
implementation of the fast API function declaration.

Passing `true` to the `fallback` option will force V8 to run the slow path
with the same arguments.

In V8, the options fallback is defined as `FastApiCallbackOptions` inside
[`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h).

* C++ land

  Example of a conditional fast path on C++

  ```cpp
  // Anywhere in the execution flow, you can set fallback and stop the execution.
  static double divide(const int32_t a,
                       const int32_t b,
                       v8::FastApiCallbackOptions& options) {
    if (b == 0) {
      options.fallback = true;
      return 0;
    } else {
      return a / b;
    }
  }
  ```

## Example

A typical function that communicates between JavaScript and C++ is as follows.

* On the JavaScript side:

  ```js
  const { divide } = internalBinding('custom_namespace');
  ```

* On the C++ side:

  ```cpp
  #include "v8-fast-api-calls.h"

  namespace node {
  namespace custom_namespace {

  static void SlowDivide(const FunctionCallbackInfo<Value>& args) {
    Environment* env = Environment::GetCurrent(args);
    CHECK_GE(args.Length(), 2);
    CHECK(args[0]->IsInt32());
    CHECK(args[1]->IsInt32());
    auto a = args[0].As<v8::Int32>();
    auto b = args[1].As<v8::Int32>();

    if (b->Value() == 0) {
      return node::THROW_ERR_INVALID_STATE(env, "Error");
    }

    double result = a->Value() / b->Value();
    args.GetReturnValue().Set(v8::Number::New(env->isolate(), result));
  }

  static double FastDivide(const int32_t a,
                           const int32_t b,
                           v8::FastApiCallbackOptions& options) {
    if (b == 0) {
      options.fallback = true;
      return 0;
    } else {
      return a / b;
    }
  }

  CFunction fast_divide_(CFunction::Make(FastDivide));

  static void Initialize(Local<Object> target,
                         Local<Value> unused,
                         Local<Context> context,
                         void* priv) {
    SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_);
  }

  void RegisterExternalReferences(ExternalReferenceRegistry* registry) {
    registry->Register(SlowDivide);
    registry->Register(FastDivide);
    registry->Register(fast_divide_.GetTypeInfo());
  }

  } // namespace custom_namespace
  } // namespace node

  NODE_BINDING_CONTEXT_AWARE_INTERNAL(custom_namespace,
                                      node::custom_namespace::Initialize);
  NODE_BINDING_EXTERNAL_REFERENCE(
                        custom_namespace,
                        node::custom_namespace::RegisterExternalReferences);
  ```

* Update external references ([`node_external_reference.h`](../../src/node_external_reference.h))

  Since our implementation used
  `double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options)`
  signature, we need to add it to external references and in
  `ALLOWED_EXTERNAL_REFERENCE_TYPES`.

  Example declaration:

  ```cpp
  using CFunctionCallbackReturningDouble = double (*)(const int32_t a,
                                                      const int32_t b,
                                                      v8::FastApiCallbackOptions& options);
  ```